Tuesday, March 12, 2013

Treatment-based, Sensory-friendly, and Fun

Treatment-based: 

The object of the game is to get to Yum Yum Tower. The child will use hand-eye coordination (fine motor skills) while moving the figures along the path. The will use memory skills by recognizing what the food on the card tastes like. If they haven't tasted the food, they will use visual skills as the cards will be color coded to match the correct taste. Social skills will be done by having others play the game with them; up to four players at a time. 

Sensory-friendly:

I will be focusing on taste. However, it is difficult to incorporate taste into a board game. I don't want to focus on tactile because so many autism aimed games do this. The way that I use taste in my game is by testing the child's memory of how the food tastes, and their matching skills.

  • Hypertaste, a heightened olfactory sense, can affect a child in such a way where they have extreme dietary restrictions. This means that parents need to take extra time out to adjust meals for their child.    http://www.newautism.com/hypersensitivity-and-autism/487/
  • Hypotaste, an understimalted sense of taste, can be harmful to the child because they will be tempted to put everything in their mouth. This can include anything from mud to food they may trigger allergies to chemicals.    http://www.newautism.com/hyposensitivity-and-autism/501/

Fun:

My board and all the accessories will be colorful. The tower in the center of the board will be 3D. The charter figures will be 3D as well. When the player reaches the end of the game, the character figure goes into its color coded balcony on the tower.

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